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Everything you wanted to know about wargaming. We focus on strategy and tactics, and examine computer wargaming, tabletop miniatures, rules systems and historical scenarios - it's all here for wargaming addicts!
21 December 2012
19 December 2012
Field of Glory PC - Battle Report
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16 December 2012
The Big Hurt Campaign - The Story Continues
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After The Battle - NUTS Big Hurt Scenario 1
So what happened after the first NUTS Big Hurt scenario? Who survived and who joined the squad as a replacement?
Red and Carl were both taken Out of the Fight and recovered - so let's check for their recovery (as per the table on p29 of the NUTS rulebook).
Red passes 0d6 on his recovery check. That means his wound is severe enough for him to be shipped home to the USA. That German rifle bullet shattered his spine, leaving Red the athlete permanently bound to a wheelchair.
Carl passes 2d6 and returns to the squad. His was just a flesh wound and he's mighty thankful to Weisnick for pulling him out of the fire and carrying him to safety.
Also, because he hunkered down, Fred must see if he loses Rep.
The dice hit the table.
Corporal Weisnick improves to Rep 5 and John Cusack goes up to Rep 6. That makes the squad super strong - and with Cusack as a born leader, he definitely could be NCO material if something happens to Weisnick or the Sarge.
Fred checks to see if he drops any Rep. No, he's OK. No doubt the squad expected it of him as he's a new guy.
Casey Keyes is a Rep 3 trooper with "Fast" that allows him to replace the crippled Red.
Tom Finkelstein is a Rep 5 soldier with "Lucky". Tom takes the rifle grenades that Red used to carry.
We are now just 1 man short of being full strength.
Red and Carl were both taken Out of the Fight and recovered - so let's check for their recovery (as per the table on p29 of the NUTS rulebook).
Red passes 0d6 on his recovery check. That means his wound is severe enough for him to be shipped home to the USA. That German rifle bullet shattered his spine, leaving Red the athlete permanently bound to a wheelchair.
Carl passes 2d6 and returns to the squad. His was just a flesh wound and he's mighty thankful to Weisnick for pulling him out of the fire and carrying him to safety.
Improvement Rolls
According to the NUTS rulebook, characters can improve if they:- Fired at the enemy and scored a hit or engaged in melee.
- Did not receive a result of out of the fight.
- Did not hunker down.
That makes the following eligible for improvement rolls: Sergeant Jones, Corporal Weisnick, Robert Born, John Cusack and Jacob Goldstein
Also, because he hunkered down, Fred must see if he loses Rep.
The dice hit the table.
Corporal Weisnick improves to Rep 5 and John Cusack goes up to Rep 6. That makes the squad super strong - and with Cusack as a born leader, he definitely could be NCO material if something happens to Weisnick or the Sarge.
Fred checks to see if he drops any Rep. No, he's OK. No doubt the squad expected it of him as he's a new guy.
Replacements
Passing 2d6 on the replacement check, the squad receives two replacements: one Rep 3 and one Rep 5.Casey Keyes is a Rep 3 trooper with "Fast" that allows him to replace the crippled Red.
Tom Finkelstein is a Rep 5 soldier with "Lucky". Tom takes the rifle grenades that Red used to carry.
We are now just 1 man short of being full strength.
New Roster
You can see the new squad roster in pdf format by following this link.
15 December 2012
NUTS Battle Report - The Big Hurt Campaign Scenario 1
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22 June 2012
Sun Tzu Says: Grab Your Opponent By The Nuts
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20 June 2012
NUTS! The Big Hurt Campaign – The Squad
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19 June 2012
Sun Tzu and Wargaming – The Use of Energy
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18 June 2012
NUTS! The Big Hurt - Campaign Start
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17 June 2012
Wargame Tactics Or Rules Exploitation
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16 June 2012
Battle Report - NUTS! Scenario 1
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